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Razer's Second-Generation Blade Notebook Review: Focusing On The Z

Written By TahaS. on Monday, March 25, 2013 | 12:15 PM

Razer's Second-Generation Blade Notebook Review: Focusing On The Z

Razer recently sent us its second-gen Blade, complete with a Core i7-3632QM quad-core CPU and GeForce GTX 660M. Eight gigabytes of memory, a 500 GB hard drive, and an SSD cache round out this 17" gaming notebook. Would you believe it's less than 1" thick?
Notebook designers talk about the “Z” (axis) when they refer to the designed thickness of a machine or components inside. The lower the Z, the tougher it is to add complexity and dispel heat. Hence, most gaming notebooks are on the thicker side, since they need the room for large heat sinks and fans. A thermal solution capable of removing the 150+ watts of heat that a high-end gaming system produces simply couldn’t fit inside a MacBook Air. High heat can lead to several unwanted effects. It can shorten the life of batteries and traditional hard drives. Heat can also make a machine uncomfortable to use. In a notebook with a Z as low as Razer's Blade, getting components to fit in, while also getting heat out, becomes the major challenge.   
Razer’s motto is “For Gamers. By Gamers”, and it started catering to that demographic in the 90s. Initially, Razer focused on high-end gaming mice to help enthusiasts get the most performance possible by staying on the cutting edge of technology, functionality, and ergonomics. Over the past decade, though, we've seen the company expand its portfolio to include keyboards, headsets, console controllers, and even gaming laptops.

When Razer expanded its line-up with the original Blade, it was a major departure from most gaming notebooks that came before. Razer designed the Blade to generate as much performance as possible in a portable machine, yet it still incorporated a large 17” screen. The company eschewed the bulk and heft of laptop frames commonly used in other 17” gaming machines in favor of a thinner, sculpted body that reduced overall weight. Instead of a large OEM power adapter, Razer created its own, which was lighter and smaller. Instead of a typical trackpad, it included a small touchscreen running the Switchblade UI and ten customizable keys.
The original Razer Blade (released at the tail end of 2011) dealt with thermal challenges by employing a dual-core processor and Nvidia's GeForce GT 555M, a combination that didn't require as much cooling as competing 17" gaming machine. Unfortunately, the match-up also caused the first-gen Blade to lag behind other notebooks in measures of absolute performance. The machine was capable of mid-range gaming, sure. But it was also slower than other systems selling at lower prices. Razer's Blade had the looks and the portability, but it lacked muscle. In the quest for a low Z, the performance trade-off was a little too severe. 
The second-generation Blade, which we are reviewing today, represents a major effort to upgrade the machine's performance, while retaining the thinness and features that set the original apart. With a unique quad-core CPU that only dissipates up to 35 watts and a highly-overclocked GeForce GTX 660M, the new Blade should move up a couple of tiers in terms of speed. The cooling system is completely revamped to be more effective than the original, too. To save space, Wi-Fi and Bluetooth are covered by one card. In the end, the second-gen Blade should be what Razer's customers were hoping for all along: the right mix of looks, performance, and portability. Is this the one?

 

Design And Features








Clad in semi-matte black anodized aluminum, the Razer Blade is a strikingly beautiful machine. Subtle curves and ridges catch the light, creating contrasts of black and grey that change as the machine is moved. Punches of green in the USB ports and lid logo add just the right amount of contrast to the otherwise dark metal shell. This is not a machine that needs pulsating multicolored lights on every surface to be noticed. The metal chassis is molded and shaped into a form that transcends most other gaming notebooks. I'll use that word again for emphasis: it's striking. 

I'm not alone in my opinion. Toting the Blade to meetings, co-workers would ask about it. Graphic designers who only use Apple products, and typically scoff at my “boring” review units, wanted to know more. People had to pick it up and see it from every angle. Even a local computer hardware support center’s staff of jaded techs (they've seen everything) clustered up around the Blade to get a closer look. Like its design cues or not, the machine attracts attention.
At just .88”-thick, the Blade is very thin for a notebook with a 17.3” display. It’s actually slightly thinner than the latest 17” MacBook Pro. And, like the Apple, it has the feel of being sculpted from a single piece of metal. The Blade's body does not flex. If you hold it in its center, the 6.6 lb chassis doesn't feel too heavy. Grip it with one hand from an edge, though, and it gets quite a bit heavier.

The lid has a pair of subtle ridges that help to minimize flex when opening it. They also frame the Razer logo and add very subtle curves to the top of the machine. The logo itself is in Razer’s typical green, which contrasts against a sculpted black anodized aluminum background. The lid is precisely machined to allow the logo to be mounted under it, achieving an engraved look. All of these little details come together to create a three-dimensional look and feel.
When you open the lid, you notice that the hinges are very smooth and solid. When it's shut, the screen stays in place. There is no latch, and there don't appear to be any magnets holding the lid down. A continuous rubber strip surrounds the far edges of the display bezel, which both keeps dust out as well as cushions the lid. Closing the lid is like closing the door on high-end luxury car: there is a solid, yet silent bump, and it stays put. 

Inside, the layout is similar to other notebooks with the exception of the Switchblade UI. The screen is a 17.3” LED-backlit panel with a resolution of 1920x1080. Above the screen, you'll find a webcam and microphone, and above the keyboard, there's a power button with integrated status lights. Just below the display hinge are the speakers, which employ Dolby Home Theater v4 technology. The chiclet, or island-style, keyboard features green backlighting. To the right of the keyboard lies the Switchblade UI, lending to the Blade’s overall strong visual presence. 

Sitting on a desk, the machine is lifted about 5 mm in the back by a pair of metal and rubber supports to allow better airflow through the cooling system. When it's open, the top of the palm rest is only 14 mm from the surface the machine is sitting on. 

All ports are placed on the left side of the Blade. In all, there are three USB 3.0 ports, a combo headphone/mic jack, HDMI 1.4, gigabit Ethernet, and power. Exhaust ports for the CPU cooling fan are located on this side of the machine as well.
We should note that the Ethernet jack holds onto cables much more securely than typically seen. We’re unsure if this was an intended feature or not. Nevertheless, you won’t have to worry about the cable accidentally coming loose.

The right side only hosts a locking slot and exhaust ports for the GPU fan. Speaking of, if you connect a mouse, you may find that your hand rests directly in front of that exhaust port.

On the bottom of the Blade, air intakes are positioned at each of the back corners for the CPU and GPU cooling systems. As mentioned, the thermal solutions were redesigned for the second-generation Blade. We’ll get to their real-world impact shortly. 

Other than the tiny ring around the webcam, the air intakes have the only reflective metal on the entire machine.
As you can probably tell, we're impressed with the look and feel of this notebook. Razer likes to say that the chassis was inspired by the Army’s Ka-Bar, but I also see the influence of high-end supercars. A lot of thought clearly went into the new Blade's overall design and engineering. The bright, colorful displays combine with the clean, flat exterior to give this product a slightly menacing look that befits a gaming rig without going overboard on bling.

Internal Components








Unfortunately, removing the Blade’s bottom panel voids a customer's warranty, and Razer requested that we not remove it either. This does not make us happy. Although the company prevented us from taking pictures of the notebook’s internals, Razer directed us to the promotional video that contains brief renderings of the cooling system. Still, we wish that we were able to capture the CPU and GPU thermal solutions in action, because they do a great job of expelling heat from the machine. 

Razer positions the Blade R2 as a closed system with no user-serviceable parts. The company only offers one configuration, and your only choice is between Windows 7 or 8. You can also pick a one- or two-year warranty (both of which are voided if you open the system). While Razer isn’t the only company to discourage user upgrades, this may be something to consider if you’re used to swapping drives and upgrading RAM. It could also present an issue if you ever need to clean dust from the Blade’s vents. 
The screenshot below is from Razer’s promotional video. We tried to label what limited components we were able to see in this rendering. 

It also appears that the hard drive is located in the bottom-right corner, directly beneath the machine's palm rest. Putting my ear up to the chassis seemed to confirm this.
We also think that there's a PCIe slot for Intel's Centrino Advanced-N 6235N Wi-Fi/Bluetooth card directly under the arrow keys on the keyboard. Meanwhile, it looks like Lite-On's LMT-64M3M mSATA SSD (used for caching) is under the Windows key. 
Although we didn't label it, we're guessing the battery is located to the left of the hard drive, below the keyboard. The battery is not obvious in any other part of the system, and keeping it away from heat would help minimize wear over time. Since we were asked not to take the machine apart, a lot of these are just educated guesses, though.

In this second capture from Razer's video, we see the CPU cooling in more detail. It looks like the heat sink may be mounted directly to the top and/or bottom of the chassis to also transfer heat into them as well as the heat pipes going to the fans. The bottom of the machine does get very warm, which seems to support this. The 75-minute heat run you'll see shortly supports this as well, since the hard drive slowly increased in temperature as the entire chassis warmed. Again, we cannot be 100% sure since we can’t remove the panel.
One component that did make a serious impression was the Blade R2’s power adapter.

The included 120 watt power adapter is custom-built for the Blade R2. Weighing less than a pound, it’s much smaller than similar units, and can actually deliver more than its rated output. In the images below, the Blade’s adapter is compared to two other adapters that having similar power ratings; Razer's is on the right. 

Not everything is perfect, though; we do have a couple of issues to point out with the Blade’s design.

First, with all I/O attached on one side, you can see it gets crowded in a hurry. 

Second, the right-angle power plug means that the power cord runs straight back, hugging the side of the machine. This means that the cord is usually right in front of the CPU exhaust vent, which can’t be good for the vent or the cord.


SwitchBlade UI And Keyboard










The top of the palm rest is the same black anodized aluminum that makes up the rest of the Blade. The keyboard and Switchblade UI are set into a slightly recessed tray milled into the aluminum panel. The keys themselves extend slightly above the recess and have a very good feel overall, though if you push directly down with heavy force, there is some slight flex.

It does take some time to get used to the Blade’s keyboard and touchpad layout. If you are coming from a notebook with a full-sized keyboard, number pad, and touchpad below the keyboard, your muscle memory will have to be retrained. We found ourselves constantly looking for the touchpad in the empty space below the keyboard. We also lamented the loss of full-sized up and down arrow keys when going through menus or documents (Ed: Microsoft's Type Cover suffers this same limitation). In the end, though, the keyboard and touchpad layout on the Blade became easy to use after a few hours of acclimation.

The Blade's Switchblade UI is the same one found on Razer's DeathStalker Ultimate desktop keyboard. The UI is made up of a multi-touch LCD track-panel and ten dynamic adaptive tactile keys. Each of the ten keys has a small 115x115-pixel display that can be customized to different uses. The multi-touch LCD track-panel is similar to having a 4” 800x480 smart phone (minus the phone) built into the touchpad. Together, they are capable of providing a highly-customizable interface for gaming and other tasks.
In addition, the applications included with the Switchblade UI run directly on the touchpad. The experience is similar to running Gmail, Twitter, Facebook, or YouTube on your smartphone. While it might sound more like a gimmick to be able to run these apps, I can see situations where they might be useful. Say you're in class taking notes on the Razer Blade R2. The professor might be hostile to cell phones, go so far as to ban them. You might not want your Twitter feed showing up on your screen for the people behind you. You could bring up Twitter on the Switchblade to keep the feed private, while leaving your smartphone in your pocket. Even if someone only ever uses the number pad and timer modes, the Blade still offers considerably more functionality than standard touchpads.

When used with games, the Switchblade UI and Dynamic keys transform, enabling access to macros and other personalization. This provides a surprising amount of convenience in games where actions tend to be repetitive. We found ourselves setting up custom configurations for questing and professions in Mists of Pandaria. We also used the Switchblade UI in addition to the mouse in multiplayer games like Battlefield 3 and Black Ops II.

Used purely as a touchpad, the Switchblade UI is quite good. We had no issues with tracking, and gesture support is excellent.

The two buttons below the Swichblade touchpad are slightly awkward to use, however. They’re recessed, and have a narrow feel unlike any of the other keys on the machine. While this may be a minor bit of nitpicking on my part, it was noted by two other people that used the Razer. Ideal buttons would be the same as those on the keyboard. 
One concern we had about the placement of Switchblade UI and touchpad was their position to the right of the keyboard. While this layout makes sense to gamers, since we usually have our left hand on the keyboard and our right hand on a mouse, what if you’re left-handed? Would deviation from a centered touchpad be an issue? To find out, we took the machine to a couple of lefties. Their only complaint was when they needed to hold down a touchpad button and use the other hand to select something. It was also pointed out that centered touchpads cause your right hand to bunch up under your left when using the standard WASD movement keys. Having the touchpad on the right is really the only logical ergonomic design for a gaming notebook.


Comparing Two Other Iconic 17" Notebooks








We just happened to have access to two other 17” notebooks that feature striking designs as well: the last-generation 17” MacBook Pro and the original Alienware R17x. Comparisons to the Apple are easy to make, and even Razer likes to draw parallels. Comparing the Blade to the Alienware is tougher, but both serve the same purpose: being 17” gaming notebooks. 
Starting with the 17” MacBook Pro:
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The Blade has a slightly larger footprint than the MacBook, and the ridges in the lid and Razer logo stand out more than Apple’s minimalist design.
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The Blade is slightly wider, but in terms of thickness, they appear to be very close. 
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Again, with their lids closed, both machines appear to be the same thickness. But this is only due to the ridges Razer puts into its lid to increase stiffness.
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Once you open the machines, you can see that the Razer is actually a few millimeters thinner than the MacBook. 
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The chiclet-style keyboards are similar. And while Apple has a larger trackpad, the Razer provides more options with its Switchblade UI.
Moving on to the Alienware, we know that comparing a three-year-old system to a brand new one is not fair. However, for this purpose, the newest R17x is still very close to the same exterior design. We also know you can put two video cards and faster processors into the Alienware. But this is about showing a more compact way to build a gaming machine. The Alienware in the pictures is a machine I own myself. It has performed very well over the years, and has the battle scars to prove it. On the other hand, it is one big, heavy chunk of a machine. 

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As you can see, the Alienware is much thicker. In fact, at its thickest point, the R17x’s display bezel is almost as thick as the entire Blade.
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Measuring front-to-back, once again, the Alienware is slightly larger. However, the R17x’s full-sized keyboard with number pad takes up about the same amount of space as the Blade’s keyboard and Switchblade UI.
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Here is another way to visualize the Blade's height. Also, keep in mind that the GeForce GTX 660M in the Blade R2 has about 2x the processing power of the GeForce GTX 280M in the Alienware. Credit goes to Nvidia for that.


Razer Synapse And Other Included Software









Razer’s Synapse system is required for the Switchblade UI to fully function. When you first start the machine, you are greeted by an account login screen that asks for an email address and password. Until you register your email address with Razer’s online system, the Switchblade UI is nothing more than 10 dark buttons that do not work and a trackpad. Now, the touchpad still works, but much of the functionality that sets the Blade apart from other notebooks does not.

Attempting to use advanced Blade features prompts you with a message that directs you to log in and create an account for the SwitchBlade UI to work properly.
Once an account is created, the Switchblade UI comes to life. All user settings for the Switchblade UI are synced to the cloud via Razer’s Synapse, allowing settings to be moved across systems, keyboards, and other peripherals. Checking the "Stay Logged In" box permits Synapse-enabled devices to work even when a network connection is not available.

The Synapse software starts and shuts down with Windows. If there is a network connection available, the system syncs up with Razer’s cloud service and saves the Switchblade UI user settings. If there is no network connection available, settings are stored locally. This means that, if you wish, you can block Synapse from accessing the Internet and still have all the functionality that Switchblade UI provides. 
The following screenshots take you through Synapse's features. Keep in mind that the software manages all Razer products on a system, so if you already have some Razer peripherals, you may see more options than those available exclusively on the Blade.

Gaming Mode lets you disable key combos that could accidentally interrupt a game. 
Keyboard Settings

Backlighting for the keyboard and Switchblade UI is adjusted and saved to the Synapse cloud service.

Multiple keyboard customizations are available, as are multiple profiles.

The Synapse software also lets you record and edit detailed macros, which can even be used outside of games.
The trade-off to the convenience of saving settings in Razer’s Synapse cloud service is that you end up providing information about your machine to Razer. Depending on your privacy preferences, this could be considered a bad thing.

Our biggest issue with the Synapse software is that until you create an account and log into it, the Blade is essentially a crippled machine. The Switchblade UI is truly its standout feature, and without a Synapse login, you end up with just another touchpad. This bothered us enough that we spent a couple of hours with Wireshark monitoring what the software sent, and to where.
Our privacy concerns were addressed when we received more information. We spoke with Razer representatives, who assured us that the only data collected related to the hardware settings and peripherals. Our own observations with Wireshark seem to support this.
The Synapse software can also be non-personalized, and “phoning home” can be permanently disabled as well. If you log in with a throwaway email address, Razer won't have your actual email address. If the box for “Stay Logged In” is checked, and the Synapse software is blocked through the system’s firewall settings, the Blade will never call home and sync. This also blocks software updates. But then again, very private folks are used to manually downloading and installing updates anyway. In the end, Razer most likely isn’t changing its focus from gaming to harvesting user data. We honestly believe that Synapse is meant to help users get the most out of their hardware. 
Other than the Switchblade UI, there is very little additional software included with the Blade. What you get is there to control the machine's hardware. Razer’s gaming-oriented focus is well supported by a lack of bloatware.
Below is a screenshot from the Dolby Home Theater software, which handles audio output for movies, music, and games. The EQ settings work well in music mode, while the dialog enhancer tunes streaming movies (played both on the machine directly and via HDMI with a couple of LCD televisions).

Further control of audio settings is provided by the Realtek HD Audio Manager.


Packaging, Included Media, System Restore










The Razer Blade ships in a padded inner box with a very distinct green band inset around the middle. 

Opening the box reveals the Blade R2. This wasn't the actual unboxing; rather, it was the reboxing, just before sending the Blade back. What you see is a month's worth of wear and tear. Outside of a few errant finger prints, the machine looks like new.

Under the Blade R2, you are welcomed to the “Cult of Razer” by a box holding software, instructions, a cleaning cloth, and stickers. 

Of all the items in Razer's accessory box, the two most likely to be used are the clear screen protector for the Switchblade UI and the cleaning cloth for the Blade’s dark finish. The system restore image on the machine's drive means you won’t have to use the included Windows disc, though it is nice to receive physical media when many competitors leave it out. 
Running the recovery process is simple. At the POST screen, go into the system boot options and launch it, illustrated below.

Once you select “Start Recovery,” everything else is automated. 

The green status bar slowly marches across the screen…


Synthetic Benchmarks: 3DMark








Our synthetics include 3DMark 11, 3DMark Vantage, and 3DMark 06.
With the latest version of 3DMark available, we know that 3DMark Vantage and 3D Mark 06 show their age. But each still offers unique insight to system performance, letting us compare older hardware you might still have around. As you can see, we're using an Alienware M18x with an Nvidia GeForce GTX 680M and an MSI GX60 with an AMD Radeon HD 7970M. We'll be able to see how the GeForce GTX 660M sizes up to the fastest mobile modules that money can currently buy.


Looking at 3DMark 11, we see that the Blade's GPU is quite a bit slower than the highest-end mobile chips out there (as expected, of course). The GPU-only score of 2,434 is still higher than the typical ~2300 that most 660Ms achieve, or even the GT 650M’s typical 2,050. 
Overall scores between the two Nvidia-based machines demonstrate fairly linear scaling. This is to be expected given the faster CPU/GPU combo in the comparison notebook. The Physics subtest yields a nice surprise, thanks to a quad-core Hyper-Threaded processor. 
Comparing the Blade to MSI's system reveals more differences. While the Radeon HD 7970M is clearly faster than the Blade's GPU, Intel's Core i7-3632QM walks all over the AMD APU.

In 3DMark Vantage, the GeForce GTX 660M is once again left behind by the 680M and Radeon HD 7970M. However, in this older test, which doesn't employ modern graphics features, the higher-end GeForce is only around twice as fast as the Blade (rather than almost three times faster). As we will see in our real-world benchmarks, which don't tend to be as cutting-edge as synthetics, this Vantage comes closer to reality.
Once again, the Core i7-3632QM shows how fast it is. Against the -3940XM which is the fastest mobile CPU Intel sells, it keeps up in the CPU score pretty well. The A10-4600M falls far enough behind that the Blade is almost able to catch up to the bottlenecked AMD-based machine. We want to point out, though, that the A10-4600M doesn't feel sluggish, despite the synthetic numbers. The APU does well under Windows 7 and 8, and performs well in common tasks. Unfortunately for the dual-module chip, it's up against two true quad-core CPUs.


The 3DMark 06 scores continue the trend seen previously. Performance in 3D applications appears to be about twice as fast on the GeForce GTX 680M. The CPU sub-test again demonstrates the Core i7-3632QM's speed. 
Leaving additional DirectX features off the table takes away the Radeon HD 7970M’s advantage over the GeForce GTX 660M. In fact, the Nvidia GPU outperforms it in nearly every measure. Retro gamers should take note, since this benchmark represents theoretical performance in older titles.


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